Field Guide /

BEFORE YOU START

Check your setup before you convert

A build checklist and a runtime checklist answer different questions. First decide whether you are using a published build or compiling the project yourself.

Runtime preparation

The reviewed usage document selects a Vulkan 1.1 device with graphics, compute and presentation support. That is a documented selection rule, not a guarantee that every game or driver will work.

RecordWhy it matters
CPU model and architectureIdentifies the host, rather than a vague “gaming PC”
GPU and driver versionMakes graphics-related reports comparable
OS versionSeparates host-specific failures
AnyPS5 release or commitConnects a result to an exact implementation

Keep this information beside your logs. If you try another machine, record its details separately instead of overwriting the first result.

Building is a separate task

The full-build document lists an x86-64 host, Git, CMake 3.22.1 or newer, Ninja and a C++20 toolchain. Platform-specific dependencies also apply. Use the build guide to choose the correct mode.

Installing a compiler is useful only if you intend to compile. For a published build, begin by identifying the available assets and their target platform.

Investigate the actual memory error

Upstream explains that Windows direct-memory allocation can charge the system commit limit. Read the exact allocation failure and inspect commit usage; installed RAM alone does not describe that situation.

Our recommendation: record current usage and the failing allocation before changing system settings. Keep the value in its original unit. Do not turn one title’s report into a universal RAM requirement.

Plan a small first test

  • Use a specific input and build you can identify.
  • Pick an observable endpoint, such as reaching a particular screen.
  • Allow time to collect logs, rather than assuming a one-click setup.
  • For Steam Deck, laptops or another platform, seek a report for that exact environment.

We do not publish a minimum GPU model, recommended FPS or universal RAM figure because this guide has not established those measurements.

Common questions

Can I use a generic PC specification as proof of compatibility?

No. A useful report identifies the title, build, driver and stage reached on that particular setup.

Sources & context

Documentation reviewed 2026-10-14. Main-branch documents can change.

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